
PROFESSIONAL DEVELOPMENT PROGRAMME INGAME ART AND DESIGN
This programme is designed for aspiring game designers, programmers, and interactive media creators. Students will learn the core principles of game design, art, storytelling, and production using industry-standard software and emerging technologies. They will acquire the skills needed to create immersive gaming experiences.
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FUNDAMENTALS OF GAME ART AND DESIGN
- History of gaming and game design
- Drawing basics and perspective
- Props and character anatomy
- Digital painting
- Game UI/UX design
- 2D asset design
- Character design and final polishing
COMPOSITING AND GAME ASSET CREATION
- Digital Compositing 1
- Digital Compositing 2
- Modelling
- Environment design and asset creation
TEXTURING, RIGGING, AND ANIMATION
- Texturing
- Rigging and skinning
- Advanced rigging
- Animation
ADVANCED LIGHTING, PARTICLES, AND ANIMATION
- Advanced lighting
- Particle system
- Basic blueprint creation
- Advanced animation
ADVANCED BLUEPRINT AND PROJECT
- Advanced Blueprint with assignment
- Project
Emerging
Student Profile
The certified students emerge as versatile digital artists and technical creators proficient in digital compositing, 3D modelling, rigging, animation, lighting, and real-time engine workflows. They are adept at using industry-standard tools like Adobe After Effects, Blender, Substance Painter, and Unreal Engine, enabling them to craft cinematic visuals, game-ready assets, and interactive experiences. Their skill set encompasses motion graphics, procedural texturing, character rigging, dynamic lighting, particle systems, and blueprint scripting, preparing them for roles in VFX, game design, and immersive media production.